Sebastian has over a decade of programming experience in games and tech.
As a programmer for Interactive Projection USA:
- Created OpenCV algorithms from scratch for interactive projection screens.
- Managed a subcontractor to make interactive Unity-based demos to be run on projector/IR camera setups.
As a programmer for ilovecreatives:
- Developed a flashy, interactive online class styled as a "point and click" game.
- Worked as the sole programmer for both frontend and backend. Frontend was developed with Pixi.JS, and backend uses Node.js and Auth0.
As a programmer for Hutch:
- Developed a complete AAA-caliber frontend for a mobile game; worked as the only coder for the frontend.
- Built the project in Unity, making heavy use of Unity UI, shaders, Asset Bundles, and editor tools. Project communicated with a web backend that was simultaneously developed by a team.
As a programmer for AiR Everywhere:
- Established sophisticated AR/GPS tracking software which used custom algorithms to outperform the system hardware. Built with Swift, Unity, and ARKit.
As a programmer for Octi Inc:
- Created a prototype augmented reality app from scratch in Unity, which interfaced with an existing RESTful web API.
As a programmer for Snowman:
- Performed maintenance on the hit mobile game, Alto's Adventure.
- Added a screen-recording functionality and UI to the game.
- Tracked down crashes that were happening only on older devices, by debugging through Xcode.
- Performed exhaustive on-device optimization through the use of Unity's profiler and other strategies.
- Helped with Apple TV compatibility.
- Implemented a Zen Mode game type and utilized technologies including Unity3D, C#, Xcode, and Objective-C.
