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Brad Martin

Brad Martin

Augmented Reality Developer

Experienced 3D visualizer & AR/VR specialist.

Brad Martin specializes in developing enterprise augmented reality, virtual reality and mixed reality for architecture, engineering, construction, education, healthcare, and training industries. He has expert knowledge of design computer programs such as Unreal Engine 4, Substance Designer/Painter, Unity, AutoCAD, Autodesk 3DS Max, Google SketchUp, Adobe Photoshop, Adobe Dreamweaver, Revit, BS Contact Stereo, Stereoscopic Player, iLab, VRML, and HTML. Using HTC Vive headset, Oculus headset, and Samsung Gear VR headset, Brad has created on time and budget virtual reality projects for architects, developers, and clients.

Virtual Reality
Augmented Reality
Mixed Reality
Unreal Engine
Substance Painter
Unity
AutoCAD
Autodesk Softimage
3DS Max
SketchUp
Adobe Photoshop
Adobe Dreamweaver
Revit
iLab
VRML
HTML
3D Visualization
Brad Martin

Brad Martin

Experienced 3D visualizer & AR/VR specialist.

Augmented Reality Developer

Brad is Available for Projects

Work with Brad

Employment Highlights

AR/VR Developer

Independent

January 2014 - September 2019 (5 years 8 months)

Education Highlights

Bachelor of Science

University of Missouri-Columbia

January 2008 - December 2012 (4 years 11 months)

Portfolio

YouTube

SBG Walkthrough - UE4 and GearVR

YouTube

Small Residence Walkthrough - UE4 and Oculus

YouTube

Aircraft Service Directory App

YouTube

MoodRoomVR

YouTube

Xanadu Heights VR Alpha

YouTube

Chill Deck 4 Residence

YouTube

SBG Walkthrough - UE4 and GearVR

YouTube

Small Residence Walkthrough - UE4 and Oculus

YouTube

Aircraft Service Directory App

YouTube

MoodRoomVR

YouTube

Xanadu Heights VR Alpha

YouTube

Chill Deck 4 Residence

Resume

AR/VR Developer

Independent

January 2014 - September 2019 (5 years 8 months)

  • Developed enterprise augmented reality, virtual reality and mixed reality for architecture, engineering, construction, education, healthcare, and training industries. 
  • Completed still renderings, animations, interactive walkthroughs, and virtual reality walkthroughs emphasizing the unbuilt world to architects, developers, and clients. 
  • Created on time and budget virtual reality projects for clients using the HTC Vive headset, Oculus headset, and Samsung Gear VR headset.

Education

Bachelor of Science, Architectural Studies

University of Missouri-Columbia

January 2008 - December 2012 (4 years 11 months)